Large City: S̺oræ Mûkâ Kâchyâ

S̺oræ Mûkâ Kâchyâ

S̺oræ Mûkâ Kâchyâ
Example Rattu architecture.
StateWarren
ProvenceMî Kûrà Empire
Sub ProvenceGû S̺àqusæ Kingdom
RegionFal Vi Woodlands
Founded1044
Community LeaderLord Tsmëga
Area58 km2 (23 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation5384 m (17664 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population13711
Population Density236 people per km2 (596 people per mi2)
Town AuraElven High Magic
Naming
Native nameS̺oræ Mûkâ Kâchyâ
Pronunciation/ˈs̺oræ/ /ˈmʊkɑ/
Direct Translation[abundant; lush; fertile] [silence]
Translation[Not Yet Translated]

S̺oræ Mûkâ Kâchyâ (/ˈs̺oræ/ /ˈmʊkɑ/ [abundant; lush; fertile] [silence]) is a subtropical Large City located in Gû S̺àqusæ Kingdom, Mî Kûrà Empire, within the Warren.

The name S̺oræ Mûkâ Kâchyâ is derived from the Goblin language, as S̺oræ Mûkâ Kâchyâ was founded by Knellirh, who was culturaly Rattu.

Climate

S̺oræ Mûkâ Kâchyâ has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 2°C (35°F). S̺oræ Mûkâ Kâchyâ receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. S̺oræ Mûkâ Kâchyâ covers an area of nearly 58 km2 (23 mi2), and an average elevation of 5384 m (17664 ft) above sea level.

Overview

S̺oræ Mûkâ Kâchyâ was founded durring the early 11th century, by Knellirh. The establishment of S̺oræ Mûkâ Kâchyâ was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Knellirh struck deals with nearby nations and communities to establish S̺oræ Mûkâ Kâchyâ as a prison colony.

S̺oræ Mûkâ Kâchyâ was built using the conventions of Rattu durring the early 11th century. Naturaly, all settlmentss have their own look to them, and S̺oræ Mûkâ Kâchyâ is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

S̺oræ Mûkâ Kâchyâ is buildings are arranged arrounded highly ordered system of premissive packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. S̺oræ Mûkâ Kâchyâ's exceptionaly well made fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Before you’ve even set foot into the heart of S̺oræ Mûkâ Kâchyâ, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in S̺oræ Mûkâ Kâchyâ.

Civic Infrastructure

S̺oræ Mûkâ Kâchyâ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

S̺oræ Mûkâ Kâchyâ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

S̺oræ Mûkâ Kâchyâ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within S̺oræ Mûkâ Kâchyâ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for S̺oræ Mûkâ Kâchyâ's parks.

S̺oræ Mûkâ Kâchyâ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within S̺oræ Mûkâ Kâchyâ.

S̺oræ Mûkâ Kâchyâ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

S̺oræ Mûkâ Kâchyâ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

S̺oræ Mûkâ Kâchyâ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

S̺oræ Mûkâ Kâchyâ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

S̺oræ Mûkâ Kâchyâ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

S̺oræ Mûkâ Kâchyâ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

S̺oræ Mûkâ Kâchyâ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain S̺oræ Mûkâ Kâchyâ's public wards, blessings, and other arcane systems.

S̺oræ Mûkâ Kâchyâ has an Arcane Academy which provides higher education in the arcane sciences.

S̺oræ Mûkâ Kâchyâ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. S̺oræ Mûkâ Kâchyâ's grid is powered by an arcane means.

S̺oræ Mûkâ Kâchyâ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

S̺oræ Mûkâ Kâchyâ has a first rate hospital which caters to anyone in need of long term medical care.

S̺oræ Mûkâ Kâchyâ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

S̺oræ Mûkâ Kâchyâ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for S̺oræ Mûkâ Kâchyâ's natural decorations nor waterways.

S̺oræ Mûkâ Kâchyâ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

S̺oræ Mûkâ Kâchyâ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

S̺oræ Mûkâ Kâchyâ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While S̺oræ Mûkâ Kâchyâ might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

S̺oræ Mûkâ Kâchyâ's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In S̺oræ Mûkâ Kâchyâ most nights are accompanied by colorful ribbons of light in the sky.

The Azer near S̺oræ Mûkâ Kâchyâ are known to be a mutant strain of the creature.

S̺oræ Mûkâ Kâchyâ's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Transmutation energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 27
  • Farmers: 42
  • Farm Laborer: 72
  • Hunters: 50
  • Milk Maids: 32
  • Ranchers: 18
  • Ranch Hands: 38
  • Shepherds: 34
    • Farmland: 55255 m2
    • Cattle and Similar Creatures: 3427
    • Poultry: 41133
    • Swine: 2742
    • Sheep: 137
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1371

Craftsmen

  • Arms and Toolmakers: 26
  • Blacksmiths: 30
  • Bookbinders: 17
  • Buckle-makers: 19
  • Cabinetmakers: 31
  • Candlemakers: 44
  • Carpenters: 42
  • Clothmakers: 37
  • Coach and Harness Makers: 14
  • Coopers: 34
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 31
  • Farrier: 88
  • Furriers: 8
  • Glassworkers: 48
  • Gunsmiths: 28
  • Harness-Makers: 12
  • Hatters: 28
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 35
  • Locksmiths: 13
  • Matchstick makers: 22
  • Musical Instrument Makers: 20
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 19
  • Plasterers: 18
  • Pursemakers: 24
  • Roofers: 14
  • Ropemakers: 13
  • Rugmakers: 12
  • Saddlers: 26
  • Scabbardmakers: 29
  • Scalemakers: 14
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 12
  • Soap and Tallow Workers: 46
  • Tailors: 83
  • Tanners: 17
  • Upholsterers: 19
  • Watchmakers: 18
  • Weavers: 40
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 18
  • Booksellers: 21
  • Butchers: 37
  • Chandlers: 33
  • Chicken Butchers: 37
  • Entrepreneurs: 13
  • Fine Clothiers: 36
  • Fishmongers: 36
  • Florists: 8
  • Potion Sellers: 22
  • Resellers: 50
  • Spice Merchants: 18
  • Wine-sellers: 29
  • Wheelwright: 22
  • Woodsellers: 13

Service workers

  • Bakers: 68
  • Barbers: 66
  • Coachmen: 19
  • Cooks: 72
  • Doctors: 27
  • Gamekeepers: 21
  • Grooms: 12
  • Hairdressers: 48
  • Healers: 36
  • Housekeepers: 41
  • Housemaids: 72
  • House Stewards: 38
  • Inns: 13
  • Laundry maids: 24
  • Maidservants: 54
  • Nursery Maids: 25
  • Pastrycooks: 47
  • Restaurateur: 57
  • Tavern Keepers: 59

Specialized Laborer

  • Ashworkers: 18
  • Bleachers: 12
  • Chemical Workers: 7
  • Coal Heavers: 27
  • In-Town Couriers: 30
  • Long Haul Couriers: 27
  • Dockyard Workers: 29
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 35
  • Millers: 32
  • Miners: 29
  • Oilmen and Polishers: 21
  • Postmen: 31
  • Pure Finder: 18
  • Skinners: 39
  • Sugar Refiners: 8
  • Tosher: 22
  • Warehousemen: 48
  • Watercarriers: 28
  • Watermen, Bargemen, etc.: 36

Skilled Laborers

  • Accountants: 18
  • Alchemist: 22
  • Clerk: 27
  • Dentists: 13
  • Educators: 37
  • Engineers: 19
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 16
  • Professors: 5
  • Scientists: 10
  • Wizards: 5

Civil Servants

  • Adventurers: 13
  • Bankers: 20
  • Civil Clerks: 31
  • Civic Iudex: 15
  • Consultants: 8
  • Exorcist: 33
  • Fixers: 17
  • Kami Clerk: 27
  • Landlords: 26
  • Lawyers: 17
  • Legend Keepers: 24
  • Militia Officers: 152
  • Monks, Monastic: 41
  • Monks, Civic: 41
  • Historian, Oral: 32
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 33
  • Priests: 57
  • Rangers: 18
  • Rat Catchers: 20
  • Scholars: 21
  • Spiritualist: 26
  • Slayers: 7
  • Storytellers: 46
  • Military Officers: 47

Cottage Industries

  • Brewers: 40
  • Comfort Services: 54
  • Enchanters: 14
  • Herbalists: 15
  • Jaminators: 41
  • Needleworkers: 47
  • Potters: 21
  • Preserve Makers: 44
  • Quilters: 20
  • Seamsters: 59
  • Spinners: 39
  • Tinker: 15
  • Weaver: 37

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 21
  • Costumers: 8
  • Dancers: 16
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 41
  • Painters, Art: 7
  • Playwrights: 14
  • Sculptors, Art: 11
  • Wood Carvers: 48
  • Writers: 45

Produce Industries

  • Butter Churners: 44
  • Canners: 41
  • Cheesmakers: 47
  • Ice Merchants: 5
  • Millers: 27
  • Picklers: 22
  • Smokers: 18
  • Stockmakers: 15
  • Tobacconists: 21
  • Tallowmakers: 32

5155 of S̺oræ Mûkâ Kâchyâ's population work within a Foundational Occupation.

7871 of S̺oræ Mûkâ Kâchyâ's population do not work in a formal occupation, but do contribute to the local economy. 685 (5%) are noncontributers.

Points of Interest

Due to a magical anomaly, S̺oræ Mûkâ Kâchyâ is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century, S̺oræ Mûkâ Kâchyâ was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is S̺oræ Mûkâ Kâchyâ lost 259 people, 196 livestock, and 89 buildings. The conflict ended after roughly 98, when members of S̺oræ Mûkâ Kâchyâ's militia enacted an operation to transport a specific prototype to a particular ruin unharmed. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with pitched battle between both forces, which ended in victory for S̺oræ Mûkâ Kâchyâ's forces. The war is remembered in legend by S̺oræ Mûkâ Kâchyâ's bards, historians, and legend keepers.

History